

When you weaken the enemy base to about 1/2 power, the enemy will send a counter attack! REMEMBER this and plan, by having max supply/recycle, full cannons. But the keys are: MAX supply MAX recycle, build MAX cannons. Enemy battleship? cheese it with the big guns you have!

When they send a bomber, send three jets, three destroyers. when the enemy sends a jet, send a destroyer or send two jets. Just remember, this game is all about countering and numbers. So here’s my haphazard walkthrough, I have a short version, and a long in-depth one after, read the one you want: To sum up my points: Boring, repetitive needlessly difficult, needs some serious revision, and could do with some more variety.Okay I’ve played the game a bit, and it’s kind of like playing advanced rock paper scissors, where the enemy also has something that beats all three. That actually renders the part of the game I loved so much (countering every change in the CPU's strategy with the respective kinds of units) completely obsolete. And once my fleet is just a bullet-spewing morass of black pixels above, on, and below the waves, what does the game do? Allow me the hard-won fruits of my labors and just let me get on to the next level and the better ships (half the reason I stuck through two levels of this, by the way)? Nope! Instead it throws a giant fleet-destroyer onto the field and shoves hordes of every kind of vessel in an endless stream. In a few horribly boring minutes, I can finally become an unflinching wall of machine gun fire and wanton destruction.

The first one was monotonous, and this one just goes beyond that, breaching some kind of new barrier for suckishness.
