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Black navy war 2 kongregate
Black navy war 2 kongregate






black navy war 2 kongregate

When you weaken the enemy base to about 1/2 power, the enemy will send a counter attack! REMEMBER this and plan, by having max supply/recycle, full cannons. But the keys are: MAX supply MAX recycle, build MAX cannons. Enemy battleship? cheese it with the big guns you have!

black navy war 2 kongregate

When they send a bomber, send three jets, three destroyers. when the enemy sends a jet, send a destroyer or send two jets. Just remember, this game is all about countering and numbers. So here’s my haphazard walkthrough, I have a short version, and a long in-depth one after, read the one you want: To sum up my points: Boring, repetitive needlessly difficult, needs some serious revision, and could do with some more variety.Okay I’ve played the game a bit, and it’s kind of like playing advanced rock paper scissors, where the enemy also has something that beats all three. That actually renders the part of the game I loved so much (countering every change in the CPU's strategy with the respective kinds of units) completely obsolete. And once my fleet is just a bullet-spewing morass of black pixels above, on, and below the waves, what does the game do? Allow me the hard-won fruits of my labors and just let me get on to the next level and the better ships (half the reason I stuck through two levels of this, by the way)? Nope! Instead it throws a giant fleet-destroyer onto the field and shoves hordes of every kind of vessel in an endless stream. In a few horribly boring minutes, I can finally become an unflinching wall of machine gun fire and wanton destruction.

black navy war 2 kongregate

The first one was monotonous, and this one just goes beyond that, breaching some kind of new barrier for suckishness.








Black navy war 2 kongregate